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🍱 parsable wasteland sheet

master
n0m1s 6 years ago
parent
commit
9d0df54738
Signed by: nomis GPG Key ID: BC0454CAD76FE803
1 changed files with 45 additions and 41 deletions
  1. +45
    -41
      jdr-desc/wasteland.xml

+ 45
- 41
jdr-desc/wasteland.xml View File

@ -15,13 +15,15 @@
<variable type="int" name="actuelle">Actuelle</variable>
</type>
<type name="predilection" base-type="struct">
<variable type="string">Predilection</variable>
<list base-type="string" name="Compétence(s) associée(s)"></list>
<variable type="bool">Relance utilisée</variable>
<variable type="string" name="predilection">Predilection</variable>
<!--<list base-type="string" name="Compétence(s) associée(s)"></list>-->
<variable type="bool" name="relance_utilisee">Relance utilisée</variable>
</type>
<type name="bm" base-type="struct">
<!--
<variable type="int" name=""></variable>
<variable type="int" name=""></variable>
-->
</type>
<type name="arme-melee" base-type="struct">
<variable type="string" name="nom">Nom</variable>
@ -60,54 +62,55 @@
</block>
<block name="Compétences">
<variable-group default-type="int">
<variable>Armes à distance</variable>
<variable>Coercition</variable>
<variable>Commerce</variable>
<variable>Discrétion</variable>
<variable>Filouterie</variable>
<variable>Mêlée</variable>
<variable>Monte</variable>
<variable>Mouvements</variable>
<variable>Nage</variable>
<variable>Navigation</variable>
<variable>Perception</variable>
<variable>Persuasion</variable>
<variable>Soins</variable>
<variable>Survie</variable>
<variable>Savoir [hier]</variable>
<variable>Savoir [Malroyaume]</variable>
<variable>Savoir [Wasteland]</variable>
<variable>Savoir [<generic />]</variable>
<variable>Savoir [<generic />]</variable>
<variable>Savoir [<generic />]</variable>
<variable>Savoir [<generic />]</variable>
<variable name="arme_dist">Armes à distance</variable>
<variable name="coercition">Coercition</variable>
<variable name="commerce">Commerce</variable>
<variable name="discretion">Discrétion</variable>
<variable name="filouterie">Filouterie</variable>
<variable name="melee">Mêlée</variable>
<variable name="monte">Monte</variable>
<variable name="mouvements">Mouvements</variable>
<variable name="nage">Nage</variable>
<variable name="navigation">Navigation</variable>
<variable name="perception">Perception</variable>
<variable name="persuasion">Persuasion</variable>
<variable name="soins">Soins</variable>
<variable name="survie">Survie</variable>
<variable name="savoir_hier">Savoir [hier]</variable>
<variable name="savoir_malroyaume">Savoir [Malroyaume]</variable>
<variable name="savoir_wasteland">Savoir [Wasteland]</variable>
<variable name="savoir_generic_1">Savoir [<generic />]</variable>
<variable name="savoir_generic_2">Savoir [<generic />]</variable>
<variable name="savoir_generic_3">Savoir [<generic />]</variable>
<variable name="savoir_generic_4">Savoir [<generic />]</variable>
</variable-group>
<list base-type="predilection" name="Prédilections"></list>
<!--<list base-type="predilection" name="Prédilections"></list>-->
</block>
<block name="Santé">
<variable id="sante_base" type="int" value="(${pui}+${tre})*2+5">Niveau de base</variable>
<variable name="sante_base" type="int" value="(${pui}+${tre})*2+5">Niveau de base</variable>
<block name="Dégats non létaux">
<variable id="non_letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats non létaux</variable>
<variable type="bool" value="${non_letal_deg} \le 9">Incommodé (-2)</variable>
<variable type="bool" value="${non_letal_deg} \le 5">Sonné (-5)</variable>
<variable type="bool" value="${non_letal_deg} \eq 0">Affaibli (-5)</variable>
<variable name="non_letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats non létaux</variable>
<variable type="bool" value="${non_letal_deg} \le 9" name="non_letal_deg_1">Incommodé (-2)</variable>
<variable type="bool" value="${non_letal_deg} \le 5" name="non_letal_deg_2">Sonné (-5)</variable>
<variable type="bool" value="${non_letal_deg} \eq 0" name="non_letal_deg_3">Affaibli (-5)</variable>
</block>
<block name="Dégats létaux">
<variable id="letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats létaux</variable>
<variable type="bool" value="${letal_deg} \le 9">Blessé (-2)</variable>
<variable type="bool" value="${letal_deg} \le 5">Gravement Blessé (-5)</variable>
<variable type="bool" value="${letal_deg} \eq 0">Inconscient</variable>
<variable type="int">Séquelles</variable><!--TODO check wasteland rule-->
<variable name="letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats létaux</variable>
<variable type="bool" value="${letal_deg} \le 9" name="letal_deg_1">Blessé (-2)</variable>
<variable type="bool" value="${letal_deg} \le 5" name="letal_deg_2">Gravement Blessé (-5)</variable>
<variable type="bool" value="${letal_deg} \eq 0" name="letal_deg_3">Inconscient</variable>
<variable type="int" name="sequelles">Séquelles</variable><!--TODO check wasteland rule-->
</block>
</block>
<block name="Psyché">
<variable id="psyche_base" type="int" value="(${cla}+${tre})*2+5">Niveau de base</variable>
<variable id="psyche_deg" type="int" minvalue="0" maxvalue="${psyche_base}" defaultvalue="max">Psyché</variable>
<variable type="bool" value="${psyche_deg} \le 9">Destabilisé (-2)</variable>
<variable type="bool" value="${psyche_deg} \le 5">Choqué (-5)</variable>
<variable type="bool" value="${psyche_deg} \eq 0">Fou</variable>
<variable type="int">Traumatismes</variable><!--TODO check wasteland rule-->
<variable name="psyche_base" type="int" value="(${cla}+${tre})*2+5">Niveau de base</variable>
<variable name="psyche_deg" type="int" minvalue="0" maxvalue="${psyche_base}" defaultvalue="max">Psyché</variable>
<variable type="bool" value="${psyche_deg} \le 9" name="psyche_deg_1">Destabilisé (-2)</variable>
<variable type="bool" value="${psyche_deg} \le 5" name="psyche_deg_2">Choqué (-5)</variable>
<variable type="bool" value="${psyche_deg} \eq 0" name="psyche_deg_3">Fou</variable>
<variable type="int" name="traumatismes">Traumatismes</variable><!--TODO check wasteland rule-->
</block>
<!--
<block name="Capacités Spéciales">
<list base-type="string"></list>
</block>
@ -136,5 +139,6 @@
</block>
</block>
</block>
-->
</page>
</jdr-desc>

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