|
|
@ -15,13 +15,15 @@ |
|
|
<variable type="int" name="actuelle">Actuelle</variable> |
|
|
<variable type="int" name="actuelle">Actuelle</variable> |
|
|
</type> |
|
|
</type> |
|
|
<type name="predilection" base-type="struct"> |
|
|
<type name="predilection" base-type="struct"> |
|
|
<variable type="string">Predilection</variable> |
|
|
|
|
|
<list base-type="string" name="Compétence(s) associée(s)"></list> |
|
|
|
|
|
<variable type="bool">Relance utilisée</variable> |
|
|
|
|
|
|
|
|
<variable type="string" name="predilection">Predilection</variable> |
|
|
|
|
|
<!--<list base-type="string" name="Compétence(s) associée(s)"></list>--> |
|
|
|
|
|
<variable type="bool" name="relance_utilisee">Relance utilisée</variable> |
|
|
</type> |
|
|
</type> |
|
|
<type name="bm" base-type="struct"> |
|
|
<type name="bm" base-type="struct"> |
|
|
|
|
|
<!-- |
|
|
<variable type="int" name=""></variable> |
|
|
<variable type="int" name=""></variable> |
|
|
<variable type="int" name=""></variable> |
|
|
<variable type="int" name=""></variable> |
|
|
|
|
|
--> |
|
|
</type> |
|
|
</type> |
|
|
<type name="arme-melee" base-type="struct"> |
|
|
<type name="arme-melee" base-type="struct"> |
|
|
<variable type="string" name="nom">Nom</variable> |
|
|
<variable type="string" name="nom">Nom</variable> |
|
|
@ -60,54 +62,55 @@ |
|
|
</block> |
|
|
</block> |
|
|
<block name="Compétences"> |
|
|
<block name="Compétences"> |
|
|
<variable-group default-type="int"> |
|
|
<variable-group default-type="int"> |
|
|
<variable>Armes à distance</variable> |
|
|
|
|
|
<variable>Coercition</variable> |
|
|
|
|
|
<variable>Commerce</variable> |
|
|
|
|
|
<variable>Discrétion</variable> |
|
|
|
|
|
<variable>Filouterie</variable> |
|
|
|
|
|
<variable>Mêlée</variable> |
|
|
|
|
|
<variable>Monte</variable> |
|
|
|
|
|
<variable>Mouvements</variable> |
|
|
|
|
|
<variable>Nage</variable> |
|
|
|
|
|
<variable>Navigation</variable> |
|
|
|
|
|
<variable>Perception</variable> |
|
|
|
|
|
<variable>Persuasion</variable> |
|
|
|
|
|
<variable>Soins</variable> |
|
|
|
|
|
<variable>Survie</variable> |
|
|
|
|
|
<variable>Savoir [hier]</variable> |
|
|
|
|
|
<variable>Savoir [Malroyaume]</variable> |
|
|
|
|
|
<variable>Savoir [Wasteland]</variable> |
|
|
|
|
|
<variable>Savoir [<generic />]</variable> |
|
|
|
|
|
<variable>Savoir [<generic />]</variable> |
|
|
|
|
|
<variable>Savoir [<generic />]</variable> |
|
|
|
|
|
<variable>Savoir [<generic />]</variable> |
|
|
|
|
|
|
|
|
<variable name="arme_dist">Armes à distance</variable> |
|
|
|
|
|
<variable name="coercition">Coercition</variable> |
|
|
|
|
|
<variable name="commerce">Commerce</variable> |
|
|
|
|
|
<variable name="discretion">Discrétion</variable> |
|
|
|
|
|
<variable name="filouterie">Filouterie</variable> |
|
|
|
|
|
<variable name="melee">Mêlée</variable> |
|
|
|
|
|
<variable name="monte">Monte</variable> |
|
|
|
|
|
<variable name="mouvements">Mouvements</variable> |
|
|
|
|
|
<variable name="nage">Nage</variable> |
|
|
|
|
|
<variable name="navigation">Navigation</variable> |
|
|
|
|
|
<variable name="perception">Perception</variable> |
|
|
|
|
|
<variable name="persuasion">Persuasion</variable> |
|
|
|
|
|
<variable name="soins">Soins</variable> |
|
|
|
|
|
<variable name="survie">Survie</variable> |
|
|
|
|
|
<variable name="savoir_hier">Savoir [hier]</variable> |
|
|
|
|
|
<variable name="savoir_malroyaume">Savoir [Malroyaume]</variable> |
|
|
|
|
|
<variable name="savoir_wasteland">Savoir [Wasteland]</variable> |
|
|
|
|
|
<variable name="savoir_generic_1">Savoir [<generic />]</variable> |
|
|
|
|
|
<variable name="savoir_generic_2">Savoir [<generic />]</variable> |
|
|
|
|
|
<variable name="savoir_generic_3">Savoir [<generic />]</variable> |
|
|
|
|
|
<variable name="savoir_generic_4">Savoir [<generic />]</variable> |
|
|
</variable-group> |
|
|
</variable-group> |
|
|
<list base-type="predilection" name="Prédilections"></list> |
|
|
|
|
|
|
|
|
<!--<list base-type="predilection" name="Prédilections"></list>--> |
|
|
</block> |
|
|
</block> |
|
|
<block name="Santé"> |
|
|
<block name="Santé"> |
|
|
<variable id="sante_base" type="int" value="(${pui}+${tre})*2+5">Niveau de base</variable> |
|
|
|
|
|
|
|
|
<variable name="sante_base" type="int" value="(${pui}+${tre})*2+5">Niveau de base</variable> |
|
|
<block name="Dégats non létaux"> |
|
|
<block name="Dégats non létaux"> |
|
|
<variable id="non_letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats non létaux</variable> |
|
|
|
|
|
<variable type="bool" value="${non_letal_deg} \le 9">Incommodé (-2)</variable> |
|
|
|
|
|
<variable type="bool" value="${non_letal_deg} \le 5">Sonné (-5)</variable> |
|
|
|
|
|
<variable type="bool" value="${non_letal_deg} \eq 0">Affaibli (-5)</variable> |
|
|
|
|
|
|
|
|
<variable name="non_letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats non létaux</variable> |
|
|
|
|
|
<variable type="bool" value="${non_letal_deg} \le 9" name="non_letal_deg_1">Incommodé (-2)</variable> |
|
|
|
|
|
<variable type="bool" value="${non_letal_deg} \le 5" name="non_letal_deg_2">Sonné (-5)</variable> |
|
|
|
|
|
<variable type="bool" value="${non_letal_deg} \eq 0" name="non_letal_deg_3">Affaibli (-5)</variable> |
|
|
</block> |
|
|
</block> |
|
|
<block name="Dégats létaux"> |
|
|
<block name="Dégats létaux"> |
|
|
<variable id="letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats létaux</variable> |
|
|
|
|
|
<variable type="bool" value="${letal_deg} \le 9">Blessé (-2)</variable> |
|
|
|
|
|
<variable type="bool" value="${letal_deg} \le 5">Gravement Blessé (-5)</variable> |
|
|
|
|
|
<variable type="bool" value="${letal_deg} \eq 0">Inconscient</variable> |
|
|
|
|
|
<variable type="int">Séquelles</variable><!--TODO check wasteland rule--> |
|
|
|
|
|
|
|
|
<variable name="letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats létaux</variable> |
|
|
|
|
|
<variable type="bool" value="${letal_deg} \le 9" name="letal_deg_1">Blessé (-2)</variable> |
|
|
|
|
|
<variable type="bool" value="${letal_deg} \le 5" name="letal_deg_2">Gravement Blessé (-5)</variable> |
|
|
|
|
|
<variable type="bool" value="${letal_deg} \eq 0" name="letal_deg_3">Inconscient</variable> |
|
|
|
|
|
<variable type="int" name="sequelles">Séquelles</variable><!--TODO check wasteland rule--> |
|
|
</block> |
|
|
</block> |
|
|
</block> |
|
|
</block> |
|
|
<block name="Psyché"> |
|
|
<block name="Psyché"> |
|
|
<variable id="psyche_base" type="int" value="(${cla}+${tre})*2+5">Niveau de base</variable> |
|
|
|
|
|
<variable id="psyche_deg" type="int" minvalue="0" maxvalue="${psyche_base}" defaultvalue="max">Psyché</variable> |
|
|
|
|
|
<variable type="bool" value="${psyche_deg} \le 9">Destabilisé (-2)</variable> |
|
|
|
|
|
<variable type="bool" value="${psyche_deg} \le 5">Choqué (-5)</variable> |
|
|
|
|
|
<variable type="bool" value="${psyche_deg} \eq 0">Fou</variable> |
|
|
|
|
|
<variable type="int">Traumatismes</variable><!--TODO check wasteland rule--> |
|
|
|
|
|
|
|
|
<variable name="psyche_base" type="int" value="(${cla}+${tre})*2+5">Niveau de base</variable> |
|
|
|
|
|
<variable name="psyche_deg" type="int" minvalue="0" maxvalue="${psyche_base}" defaultvalue="max">Psyché</variable> |
|
|
|
|
|
<variable type="bool" value="${psyche_deg} \le 9" name="psyche_deg_1">Destabilisé (-2)</variable> |
|
|
|
|
|
<variable type="bool" value="${psyche_deg} \le 5" name="psyche_deg_2">Choqué (-5)</variable> |
|
|
|
|
|
<variable type="bool" value="${psyche_deg} \eq 0" name="psyche_deg_3">Fou</variable> |
|
|
|
|
|
<variable type="int" name="traumatismes">Traumatismes</variable><!--TODO check wasteland rule--> |
|
|
</block> |
|
|
</block> |
|
|
|
|
|
<!-- |
|
|
<block name="Capacités Spéciales"> |
|
|
<block name="Capacités Spéciales"> |
|
|
<list base-type="string"></list> |
|
|
<list base-type="string"></list> |
|
|
</block> |
|
|
</block> |
|
|
@ -136,5 +139,6 @@ |
|
|
</block> |
|
|
</block> |
|
|
</block> |
|
|
</block> |
|
|
</block> |
|
|
</block> |
|
|
|
|
|
--> |
|
|
</page> |
|
|
</page> |
|
|
</jdr-desc> |
|
|
</jdr-desc> |