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🚧 description wasteland jdr

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Amaury Louarn 7 years ago
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<?xml version="1.0" encoding="UTF-8"?>
<jdr-desc>
<custom-types>
<enum name="peuple" base-type="string">
<value>humain</value>
<value>nain</value>
<value>kobold</value>
</enum>
<enum name="sexe" base-type="string">
<value>male</value>
<value>female</value>
</enum>
<type name="predilection">
<variable type="string">Predilection</variable>
<list base-type="string">Compétence(s) associée(s)</list>
<variable type="bool">Relance utilisée</variable>
</type>
</custom-types>
<page>
<block>
<block>
<variable type="string">nom</variable>
<variable type="string">joueur</variable>
<variable type="peuple">peuple</variable>
<variable type="sexe">sexe</variable>
<variable type="string">métier</variable><!--TODO custom enum-->
<variable type="string">origine</variable><!--TODO custom enum-->
<variable type="string">héritage</variable><!--TODO custom enum-->
</block>
<block>
<composed-variable name="Bonne Aventure">
<variable type="int" const="player">Base</variable>
<variable type="int">Actuelle</variable>
</composed-variable>
<variable type="int">Éclat</variable>
<variable type="int">Expérience</variable>
</block>
</block>
<block name="Attributs">
<variable type="int" id="adr">ADResse</variable>
<variable type="int" id="pui">PUIssance</variable>
<variable type="int" id="cla">CLAirvoyance</variable>
<variable type="int" id="pre">PRÉsence</variable>
<variable type="int" id="tre">TREmpe</variable>
</block>
<block name="Compétences">
<variable-group default-type="int">
<variable>Armes à distance</variable>
<variable>Coercition</variable>
<variable>Commerce</variable>
<variable>Discrétion</variable>
<variable>Filouterie</variable>
<variable>Mêlée</variable>
<variable>Monte</variable>
<variable>Mouvements</variable>
<variable>Nage</variable>
<variable>Navigation</variable>
<variable>Perception</variable>
<variable>Persuasion</variable>
<variable>Soins</variable>
<variable>Survie</variable>
<variable>Savoir [hier]</variable>
<variable>Savoir [Malroyaume]</variable>
<variable>Savoir [Wasteland]</variable>
<variable>Savoir [<generic />]</variable>
<variable>Savoir [<generic />]</variable>
<variable>Savoir [<generic />]</variable>
<variable>Savoir [<generic />]</variable>
</variable-group>
<list base-type="predilection">Prédilections</list>
</block>
<block name="Santé">
<variable id="sante_base" type="int" value="(${pui}+${tre})*2+5">Niveau de base</variable>
<block name="Dégats non létaux">
<variable id="non_letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats non létaux</variable>
<variable type="bool" value="${non_letal_deg} \le 9">Incommodé (-2)</variable>
<variable type="bool" value="${non_letal_deg} \le 5">Sonné (-5)</variable>
<variable type="bool" value="${non_letal_deg} \eq 0">Affaibli (-5)</variable>
</block>
<block name="Dégats létaux">
<variable id="letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats létaux</variable>
<variable type="bool" value="${letal_deg} \le 9">Blessé (-2)</variable>
<variable type="bool" value="${letal_deg} \le 5">Gravement Blessé (-5)</variable>
<variable type="bool" value="${letal_deg} \eq 0">Inconscient</variable>
<variable type="int">Séquelles</variable><!--TODO check wasteland rule-->
</block>
</block>
<block name="Psyché">
<variable id="psyche_base" type="int" value="(${cla}+${tre})*2+5">Niveau de base</variable>
<variable id="psyche_deg" type="int" minvalue="0" maxvalue="${psyche_base}" defaultvalue="max">Psyché</variable>
<variable type="bool" value="${psyche_deg} \le 9">Destabilisé (-2)</variable>
<variable type="bool" value="${psyche_deg} \le 5">Choqué (-5)</variable>
<variable type="bool" value="${psyche_deg} \eq 0">Fou</variable>
<variable type="int">Traumatismes</variable><!--TODO check wasteland rule-->
</block>
</page>
</jdr-desc>

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