| @ -0,0 +1,97 @@ | |||||
| <?xml version="1.0" encoding="UTF-8"?> | |||||
| <jdr-desc> | |||||
| <custom-types> | |||||
| <enum name="peuple" base-type="string"> | |||||
| <value>humain</value> | |||||
| <value>nain</value> | |||||
| <value>kobold</value> | |||||
| </enum> | |||||
| <enum name="sexe" base-type="string"> | |||||
| <value>male</value> | |||||
| <value>female</value> | |||||
| </enum> | |||||
| <type name="predilection"> | |||||
| <variable type="string">Predilection</variable> | |||||
| <list base-type="string">Compétence(s) associée(s)</list> | |||||
| <variable type="bool">Relance utilisée</variable> | |||||
| </type> | |||||
| </custom-types> | |||||
| <page> | |||||
| <block> | |||||
| <block> | |||||
| <variable type="string">nom</variable> | |||||
| <variable type="string">joueur</variable> | |||||
| <variable type="peuple">peuple</variable> | |||||
| <variable type="sexe">sexe</variable> | |||||
| <variable type="string">métier</variable><!--TODO custom enum--> | |||||
| <variable type="string">origine</variable><!--TODO custom enum--> | |||||
| <variable type="string">héritage</variable><!--TODO custom enum--> | |||||
| </block> | |||||
| <block> | |||||
| <composed-variable name="Bonne Aventure"> | |||||
| <variable type="int" const="player">Base</variable> | |||||
| <variable type="int">Actuelle</variable> | |||||
| </composed-variable> | |||||
| <variable type="int">Éclat</variable> | |||||
| <variable type="int">Expérience</variable> | |||||
| </block> | |||||
| </block> | |||||
| <block name="Attributs"> | |||||
| <variable type="int" id="adr">ADResse</variable> | |||||
| <variable type="int" id="pui">PUIssance</variable> | |||||
| <variable type="int" id="cla">CLAirvoyance</variable> | |||||
| <variable type="int" id="pre">PRÉsence</variable> | |||||
| <variable type="int" id="tre">TREmpe</variable> | |||||
| </block> | |||||
| <block name="Compétences"> | |||||
| <variable-group default-type="int"> | |||||
| <variable>Armes à distance</variable> | |||||
| <variable>Coercition</variable> | |||||
| <variable>Commerce</variable> | |||||
| <variable>Discrétion</variable> | |||||
| <variable>Filouterie</variable> | |||||
| <variable>Mêlée</variable> | |||||
| <variable>Monte</variable> | |||||
| <variable>Mouvements</variable> | |||||
| <variable>Nage</variable> | |||||
| <variable>Navigation</variable> | |||||
| <variable>Perception</variable> | |||||
| <variable>Persuasion</variable> | |||||
| <variable>Soins</variable> | |||||
| <variable>Survie</variable> | |||||
| <variable>Savoir [hier]</variable> | |||||
| <variable>Savoir [Malroyaume]</variable> | |||||
| <variable>Savoir [Wasteland]</variable> | |||||
| <variable>Savoir [<generic />]</variable> | |||||
| <variable>Savoir [<generic />]</variable> | |||||
| <variable>Savoir [<generic />]</variable> | |||||
| <variable>Savoir [<generic />]</variable> | |||||
| </variable-group> | |||||
| <list base-type="predilection">Prédilections</list> | |||||
| </block> | |||||
| <block name="Santé"> | |||||
| <variable id="sante_base" type="int" value="(${pui}+${tre})*2+5">Niveau de base</variable> | |||||
| <block name="Dégats non létaux"> | |||||
| <variable id="non_letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats non létaux</variable> | |||||
| <variable type="bool" value="${non_letal_deg} \le 9">Incommodé (-2)</variable> | |||||
| <variable type="bool" value="${non_letal_deg} \le 5">Sonné (-5)</variable> | |||||
| <variable type="bool" value="${non_letal_deg} \eq 0">Affaibli (-5)</variable> | |||||
| </block> | |||||
| <block name="Dégats létaux"> | |||||
| <variable id="letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats létaux</variable> | |||||
| <variable type="bool" value="${letal_deg} \le 9">Blessé (-2)</variable> | |||||
| <variable type="bool" value="${letal_deg} \le 5">Gravement Blessé (-5)</variable> | |||||
| <variable type="bool" value="${letal_deg} \eq 0">Inconscient</variable> | |||||
| <variable type="int">Séquelles</variable><!--TODO check wasteland rule--> | |||||
| </block> | |||||
| </block> | |||||
| <block name="Psyché"> | |||||
| <variable id="psyche_base" type="int" value="(${cla}+${tre})*2+5">Niveau de base</variable> | |||||
| <variable id="psyche_deg" type="int" minvalue="0" maxvalue="${psyche_base}" defaultvalue="max">Psyché</variable> | |||||
| <variable type="bool" value="${psyche_deg} \le 9">Destabilisé (-2)</variable> | |||||
| <variable type="bool" value="${psyche_deg} \le 5">Choqué (-5)</variable> | |||||
| <variable type="bool" value="${psyche_deg} \eq 0">Fou</variable> | |||||
| <variable type="int">Traumatismes</variable><!--TODO check wasteland rule--> | |||||
| </block> | |||||
| </page> | |||||
| </jdr-desc> | |||||