<?xml version="1.0" encoding="UTF-8"?>
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<jdr-desc>
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<custom-types>
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<enum name="peuple" base-type="string">
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<value>humain</value>
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<value>nain</value>
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<value>kobold</value>
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</enum>
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<enum name="sexe" base-type="string">
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<value>male</value>
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<value>female</value>
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</enum>
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<type name="bonne_aventure">
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<variable type="int" name="base">Base</variable>
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<variable type="int" name="actuelle">Actuelle</variable>
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</type>
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<type name="predilection" base-type="struct">
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<variable type="string">Predilection</variable>
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<list base-type="string" name="Compétence(s) associée(s)"></list>
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<variable type="bool">Relance utilisée</variable>
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</type>
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<type name="bm" base-type="struct">
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<variable type="int" name=""></variable>
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<variable type="int" name=""></variable>
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</type>
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<type name="arme-melee" base-type="struct">
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<variable type="string" name="nom">Nom</variable>
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<variable type="bm" name="bm">BM</variable>
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<variable type="int" name="cap_off">Cap. Off</variable>
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<variable type="int" name="def">Def.</variable>
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<variable type="d" name="d">D</variable>
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</type>
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<type name="arme-tir" base-type="struct">
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<!--<variable -->
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</type>
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</custom-types>
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<page>
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<block>
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<block>
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<variable type="string" name="nom">nom</variable>
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<variable type="string" name="joueur">joueur</variable>
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<variable type="peuple" name="peuple">peuple</variable>
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<variable type="sexe" name="sexe">sexe</variable>
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<variable type="string" name="metier">métier</variable><!--TODO custom enum-->
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<variable type="string" name="origine">origine</variable><!--TODO custom enum-->
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<variable type="string" name="heritage">héritage</variable><!--TODO custom enum-->
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</block>
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<block>
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<variable type="bonne_aventure" name="bonne_aventure">Bonne Aventure</variable>
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<variable type="int" name="eclat">Éclat</variable>
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<variable type="int" name="xp">Expérience</variable>
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</block>
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</block>
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<block name="Attributs">
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<variable type="int" name="adr">ADResse</variable>
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<variable type="int" name="pui">PUIssance</variable>
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<variable type="int" name="cla">CLAirvoyance</variable>
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<variable type="int" name="pre">PRÉsence</variable>
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<variable type="int" name="tre">TREmpe</variable>
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</block>
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<block name="Compétences">
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<variable-group default-type="int">
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<variable>Armes à distance</variable>
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<variable>Coercition</variable>
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<variable>Commerce</variable>
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<variable>Discrétion</variable>
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<variable>Filouterie</variable>
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<variable>Mêlée</variable>
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<variable>Monte</variable>
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<variable>Mouvements</variable>
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<variable>Nage</variable>
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<variable>Navigation</variable>
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<variable>Perception</variable>
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<variable>Persuasion</variable>
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<variable>Soins</variable>
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<variable>Survie</variable>
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<variable>Savoir [hier]</variable>
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<variable>Savoir [Malroyaume]</variable>
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<variable>Savoir [Wasteland]</variable>
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<variable>Savoir [<generic />]</variable>
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<variable>Savoir [<generic />]</variable>
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<variable>Savoir [<generic />]</variable>
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<variable>Savoir [<generic />]</variable>
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</variable-group>
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<list base-type="predilection" name="Prédilections"></list>
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</block>
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<block name="Santé">
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<variable id="sante_base" type="int" value="(${pui}+${tre})*2+5">Niveau de base</variable>
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<block name="Dégats non létaux">
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<variable id="non_letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats non létaux</variable>
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<variable type="bool" value="${non_letal_deg} \le 9">Incommodé (-2)</variable>
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<variable type="bool" value="${non_letal_deg} \le 5">Sonné (-5)</variable>
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<variable type="bool" value="${non_letal_deg} \eq 0">Affaibli (-5)</variable>
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</block>
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<block name="Dégats létaux">
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<variable id="letal_deg" type="int" minvalue="0" maxvalue="${sante_base}" defaultvalue="max">Dégats létaux</variable>
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<variable type="bool" value="${letal_deg} \le 9">Blessé (-2)</variable>
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<variable type="bool" value="${letal_deg} \le 5">Gravement Blessé (-5)</variable>
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<variable type="bool" value="${letal_deg} \eq 0">Inconscient</variable>
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<variable type="int">Séquelles</variable><!--TODO check wasteland rule-->
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</block>
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</block>
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<block name="Psyché">
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<variable id="psyche_base" type="int" value="(${cla}+${tre})*2+5">Niveau de base</variable>
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<variable id="psyche_deg" type="int" minvalue="0" maxvalue="${psyche_base}" defaultvalue="max">Psyché</variable>
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<variable type="bool" value="${psyche_deg} \le 9">Destabilisé (-2)</variable>
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<variable type="bool" value="${psyche_deg} \le 5">Choqué (-5)</variable>
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<variable type="bool" value="${psyche_deg} \eq 0">Fou</variable>
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<variable type="int">Traumatismes</variable><!--TODO check wasteland rule-->
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</block>
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<block name="Capacités Spéciales">
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<list base-type="string"></list>
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</block>
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<block name="Combat">
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<block name="combat_stats">
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<variable type="int">Initiative</variable>
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<variable type="int">Bonus Dégats</variable>
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<variable type="int">Vitesse</variable>
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<variable type="int">Défense (base)</variable>
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</block>
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<block name="Armes">
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<block name="Mêlée">
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<list base-type="arme-melee">
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<value type="arme-melee">
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<value type="string" name="nom">Armes naturelles</value>
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<value type="int" name="bm"></value>
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<value type="int" name="cap_off"></value>
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<value type="int" name="def"></value>
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<value type="d" name="d">1d4</value>
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</value>
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</list>
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</block>
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<block name="tir">
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<list base-type="arme-tir">
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</list>
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</block>
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</block>
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</block>
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</page>
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</jdr-desc>
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